So we did look at which characters would make the most sense to survive that Mass Effect 2 suicide mission.īut that was a debate that raged hotly through the entire project about who should live and who shouldn’t.Īnd would I want to do it again? If you ask me today, the answer is no, because I know what it took to get there. The only time I remember looking at the data - and I don’t even know how much it had an impact - was figuring out what default choices would be set for the story if someone hadn’t played Mass Effect 1 and 2. And I think that comes out in the characters and I think that’s why our characters are as so loved as they are. So for me, I think that’s I enjoy most about it, that I can take situations that I’ve drawn from anywhere in my life, real life even sometimes.
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And the things that the characters are going through isn’t restricted to that kind of sci-fi genre. I can draw from Downton Abbey to a Western to anything.
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I think for me the easiest part is that while it is a very Sci-Fi game, in a very distinctly Sci-Fi futuristic world, but the characters are so real, to me anyway, that when I’m writing for a character, other than maybe the context of the situation they’re in, I can draw from anything. The hardest part is taking all of those possibilities and weaving them into a singular story, one that’s fantastic for everyone, no matter which choices they’ve made in the past. This advertisement has not loaded yet, but your article continues below.